
He the leader of Click, whose members include Muselk, LazarBeam, Loserfruit, Prestige Clips and Bazza Gazza. Nathan Ryan (born: Janu( ) ), better known online as Crayator, is an Australian YouTuber mostly known for his Fortnite: Battle Royale videos. Her boyfriend Marcus or Prestige Clips was also a former member of the group. She is currently a member of the Australian YouTuber group Click, which also features Bazza Gazza, Crayator, LazarBeam, Mrfreshasian, Muselk, Tannar, Mully. Made famous for her Overwatch and Fortnite videos, she joined YouTube May, 2013. Kathleen Belsten (born: Febru( ) ), better known online as Loserfruit or Lufu, is an Australian YouTuber based in Melbourne, Victoria. Muselk was predominantly famous for playing Team Fortress 2 and other popular games such as numerous Garry's Mods, Overwatch, Star Wars Battlefront, Rainbow Six Siege and many more. He currently has over 9 million subscribers. Due to its uniqueness, the mispronunciation of Elliott's username (most common examples include Muscle-k and Moose-lick) is a recurring gag in many of his collaboration videos, which he later adapted into his everyday humor. Members MuselkĮlliott Watkins (born: Novem( ) ), better known online as Muselk or MrMuselk, is an Australian YouTuber based in Sydney, New South Wales. On Click's Twitter, due to the COVID-19 pandemic, they decided to end Click all together. The channel was run/sponsored by Click Management, a company that manages over 30 YouTubers. This may seem obvious, but it may be worth mentioning.Ĭonsider starting each task from the home or base screen for this test – thus limiting the number of possible wrong turns the participant might make on subsequent tasks.The channel consisted of challenges, or real life games featuring the Click members. It would be best not to tell the participant they are taking part in First-click testing. Thoroughly pilot prior to testing to assure that note takers/data loggers are comfortable with both the optimal path and documenting click by click navigation.

When designing a first click test, consider the following:
#DID I CLICK SOFTWARE#
There is software available which can assist you in tracking clicks and creating heatmaps of the activity.

Though this testing can be done with observation alone, recording the sessions is recommended.
#DID I CLICK FREE#
Using response scales here will aid analysis as well, but consider free response options as well to provide additional context. Next assess the ease or difficulty of completing each task. Taking a long time to make that first click may indicate an issue with navigation that will need to be monitored or address.Īfter each task, assess whether the participants feel they were able to find the correct information using a satisfaction or confidence scale. Time how long it takes the user to make this click. This will simplify note taking and transcription. Make sure you know and have documented the correct path to compete each task, both for yourself and for your observers. When creating tasks, focus on providing the participants with a problem to solve “You are interested in finding out how much…how many…where to…” to foster a more natural interaction with the site. It states that:Ī participant who clicks down the right path on the first click will complete their task successfully 87% of the time.Ī participant who clicks down the wrong-path on the first click, tends to only successfully complete their task 46% of the time.Īs with all usability testing, it is best to assure that your participants are drawn from the target audiences for your site. Jeff Sauro of Measuring Usability cites research supporting the importance of First Click Testing.
#DID I CLICK HOW TO#
First Click Testing allows you to evaluate the effectiveness of the linking structure of your site, including the navigation, to see if users how to get around the site and complete their intended task. Successful websites take users’ tasks into account upfront. It can be performed on a functioning website, a prototype or a wireframe. First Click Testing examines what a test participant would click on first on the interface in order to complete their intended task.
